Bioshock Infinite Ending Explained: An Complete Analysis Of The Game Ending
Apr 04, · There are no lasting differences in the game's ending because the story is destined to end the same way regardless. Elizabeth eventually shows Booker an infinite sea of . Aug 20, · Bioshock Infinite ending explained It all starts when Booker DeWitt and Elizabeth catchup to antagonist Zachary Comstock on his airship. Here, we witness a biblical scene which has been designed to brainwash Elizabeth. Comstock then pulls her and asks her to Author: Republic World.
After being rumored for several years, the latest entry in the popular BioShock immersive shooter series is now in development at a new studio called Cloud Chamber. Unlike previous BioShock titles, the game will be an open-world shooter, possibly similar to Bethesda's Fallout games. It will also have a strong focus on character and storytelling. The last game in the series was BioShock Infinite inwhich was reviewed positively at the time but had a mixed reaction from fans.
There are certainly a number of things BioShock 4 will have to do differently from Infinite to keep gamers happy, how to use section tag in html5 then again, there are also plenty of things the game can learn from it too.
The one thing gamers know about BioShock 4 is that it'll be an open-world gamesomething the series hasn't really attempted up until now.
However, BioShock Infinite was originally meant to be an open-world game, something fans can see in its earliest videosnot to mention the larger areas of Columbia and the whole Skylines transportation system. If Bioshock 4 is going to attempt this format, fans need it to be good. While the BioShock series has always been known for what happens at the end of bioshock infinite excellent mix of first-person gun combat and the magic-like Plasmid powers, it can be argued that it reached its pinnacle in BioShock Infinite.
Whereas in Rapture the weapons were meant to be old and decaying, in Columbia the weapons are brand new, powerful, and are greatly satisfying to use. The Vigors Infinite 's Plasmids are all entertaining - such as "Murder of Crows" which literally sends crows to murder an enemy - and can always be put to strategic use.
Whatever happens with the next game, the combat needs to be just as fun. Elizabeth is a big part of BioShock Infinite in both storyline and gameplay. She's fine in terms of the story since her character arc drives most of the twists, but when it comes to what happens at the end of bioshock infinite involvement in the action she is a big detriment.
For starters, her unstoppable power to open Tears isn't really used to any significant advantage, and most of the time she's relegated to simply throwing the player useful items.
Most importantly, however, BioShock is meant to be a tense, creepy experience, and that's greatly lessened by the inclusion of a partner. Even more than being excellent shooters in fascinating locationsthe most famous part about BioShock is its crazy twists that completely change how players perceive the game. BioShock has the amazing "would you kindly" twist, and even the underrated BioShock 2 expansion Minerva's Den boasts an ending that puts a fantastic spin on the narrative.
BioShock Infinite features possibly the craziest twists of the entire series, from the Lutece siblings, the true parentage of Elizabeth, all the way to the involvement of Rapture.
When fans play BioShock 4 they need to have their brains melted by the plot twists. One of the coolest things touted in the marketing for the original BioShock was the multiple endings based on the player's choices and actions. Developer Irrational tried to make the decision to harvest Adam from the Little How to update bootcamp drivers difficult, as players would have to commit unspeakable actions in order to get the most gameplay benefit.
BioShock Infiniteon the other hand, did away with practically all forms of choice, so while the story is interesting the few things the player decided on ended up not mattering at all. There's nothing wrong with a linear storybut BioShock needs to be more immersive than that.
If there's one thing the BioShock series is truly known for, it's having a deeply ambitious city or society that falls apart through flawed ideals and people being people. Rapture was meant to be a capitalist meritocracy at the bottom of the ocean. Columbia what vegetables grow best in florida supposed to be a shining symbol of America as it used to be.
Even BioShock 's forerunner System Shock featured a utopian scientific society in space that fell apart thanks to people trying to exploit it. BioShock 4 needs to be all about a fascinating location that fails, spectacularly. Unlike the first game, where players entered Rapture after the disaster that befell the city, BioShock Infinite aimed to allow players to see the downfall of Columbia first-hand. The downtrodden Vox Populi rise up and set the corrupt city aflame, which would be fine if it wasn't so simplistically denotes required field what does that mean. It's also barely explored as Infinite pushes towards its endgame.
The first BioShock held more subtlety and depth to its rebellion, what is a lexiscan test if players didn't experience it, something a sequel needs to take on board. There's one fact that even people who dislike BioShock can agree on, and that's that the games look wonderful. Both Rapture and Columbia have an incredibly stylish appearance that is either based on art deco or turn-of-the-century opulence.
Every building, every item, and even the enemies and weapons are unique and imaginative. What is task scheduler in windows 7 one who has visited Rapture can forget the funny vending machines or the disturbing hall of heroes in Columbia. BioShock 4 has the unenviable task of having to be one of the stylish, imaginative-looking games around, or it won't be a BioShock game.
By far the most iconic image of the BioShock series is the Big Daddy enemy from the first game, with his metal diving suit, drill arm, and Little Sister in tow. The problem with them, compared to the Big Daddies of Rapture, is that they exist entirely to fight you. Big Daddies and Little Sisters have their own needs, and won't attack the player until provoked.
This helps to humanize them and makes them far more memorable than anything in Infinite. At the end of BioShock Infinite, the player learns that Columbia is merely one part of a multiverse of disastrous city experiments that always happens, with one of the biggest being none other than Rapture from the previous BioShock games. While Columbia and whatever new location BioShock 4 will introduce are greatthe BioShock franchise is tied to Rapture - so hopefully the new game won't forget that.
No matter what happens, Rapture must return. By Christopher Capel Published Apr 15, Share Share Tweet Email 0. Related Topics Lists bioshock.
Who are the Luteces?
Sep 13, · In BioShock Infinite's universe, the many-worlds interpretation of quantum mechanics is considered reality: the idea that all possible alternative futures and histories exist. The end result. Apr 19, · OK, so I noticed a lot of people are confused about the ending of BioShock Infinite. Admittedly, the last 25 minutes throw a lot at you at once, and you don’t really have enough time to . Mar 31, · Bioshock Infinite ending Dewitt makes a choice to either accept or refuse baptism after the battle at Wounded Knee In one universe he refuses, becomes a pinkerton who sells his daughter, and leads.
Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I understand that Booker dying should prevent Comstock from ever existing.
I understand that the Booker we play as is the result of denying the baptism, and Comstock is the result of Booker accepting the baptism. What I don't understand, is that if PlayerBooker has already previously made the decision to deny the baptism, how did killing him destroy Comstock? He already made the decision!! No, the answer isn't, "Well, Elizabeth brought Booker back in time to where he was supposed to be baptised.
If they wanted to kill PastPlayerBooker, that would make sense to kill him to prevent Comstock from ever existing, but that didn't happen. We saw PlayerBooker being drowned by Elizabeths.
Someone please explain to me how drowning PlayerBooker, again since he already made the decision to deny the baptism, fixed anything. This question will result in inherently speculative answers. Unless we get word from the people who wrote the story, any of us could be correct.
Multiverse theory posits that every decision you make results in a new universe. There's the universe you're in, where you made the choice you made. There's also an alternate universe, where you chose another option. You can visualize this as a series of paths which continue to fork at each decision point.
When you hop between "alternate universes", you're actually hopping between universes where different choices were made. If you travel to one of these alternatives and change something, you're not changing the outcome of that alternate universe. You're actually creating a new alternate universe where a new choice was made.
Traveling between universes at the same point in time would be like traveling horizontally across the image above: you see what would have happened if a bunch of different choices were made, but you don't affect any of the other branches. For example, after the baptism, a lot of choices were made by a lot of people. If I traveled to an alternate universe where Booker became Comstock, then killed Comstock, all I actually do is create a new alternate universe where Comstock dies at that point in time.
There'd still be an alternate universe where a copy of me traveled to it and chose not to kill Comstock. Comstock would also be alive in many other alternate universes. Elizabeth created rips in space. The blue rips she created were links between alternate universes at the same point in time or horizontally in the above image. The red rips appeared to cross time as well like the Paris tear in her room , but they never enter the red tears.
During the ending, Booker and Elizabeth enter the "lighthouse ocean". This takes them to a space outside of any of these branches. They start going through a series of doors. These doors allow them to go backwards and forwards in time. In other words, they can travel vertically in the image as well as horizontally. After going through one of these doors, you travel back to the original baptism. However, when you travel back to the baptism, you're traveling back to a point where every Booker or Comstock that was created after the baptism are all the the same person.
Until this pre-baptism version of Booker makes a choice about whether to go through the baptism or not, no alternate universes based on that decision exist.
Let's treat the bottom node of the above image as the choice of whether to get baptized or not. Before you make that choice, you're "PreBaptismBooker". When you back out of the baptism, you follow path '0' and becomes NoBaptismBooker0. Every universe where you never got baptized would be the ones ending in '0' in the image the entire left side.
This represents the Booker Universes. The first time you go back to the baptism, this is the path you see play out. This choice spawned another universe where he didn't back out of it. This is path '1', where he becomes BaptismBooker1. Every universe where he gets baptized would be the ones ending in '1' in the image the entire right side.
This represents the Comstock Universes. Choices continue to be made in both universes, thus causing more branches. Each branch, however, shares a single parent point in time: the time when Booker decides whether or not to go through the baptism.
Later, when Booker decides to go back and kill Comstock before he's 'born', they travel through another door and go back to the baptism again the bottom point. This time, you begin to see him going down path '1' into the Comstock Universes: he accepts the baptism. However, before any further decisions can be made, the Elizabeths drown him. This action snuffs out the entire set of Comstock Universes the right side of the image because it changes the result of the decision: Instead of the baptism decision turning him into Comstock or BaptismBooker , it turns him into a corpse.
Basically, every Booker that decides to get baptized dies because, at the point of the drowning, Booker has committed to path '1'. However, this doesn't affect any of the Bookers that committed to path '0' no baptism. In your question, you posit that this explanation can't be the answer because, by traveling back in time, "PlayerBooker" would see "PreBaptismBooker" and have to kill "PreBaptismBooker" rather than "PlayerBooker".
Since they kill "PlayerBooker", they didn't kill the one that makes the decision. Your assertion that this can't be the case seems hinged on the fact that, by traveling through time rather than across universes at the same time , you'd be a different physical entity than the PreBaptismBooker. This would be the case if traveling backward along the forks worked like traveling across them. You're right in that there are tons of Bookers running around at that point in time that are temporal decedents of PreBaptismBooker.
However, when you travel back to the baptism, you're traveling back to a point where those temporal decedents are all the same person : PreBaptismBooker. Until the baptism happens, the multiverses with all the other Bookers that result from the decision don't exist. This is what Booker means when he says "I'm both" in the end. He then decides to undergo the baptism becoming BaptismBooker1 , then drowns immediately before he can become any other BaptismBooker1 on the right side of the image.
This is how, after the credits, you see Booker again, and he heads to the crib to see Anna. What you're seeing is one of the Bookers who spawned from NoBaptismBooker0 the one who decided not to get baptized and later decided to do something which resulted in Anna being born.
Booker who refused the baptism, descended into debt and ended up selling his daughter. When Booker arrives in Columbia Elizabeth has already been moved to Comstock house, so he turns the tide for the Vox instead and dies in the attempt.
However there have been many more parallel Bookers, as many as given the number of times Booker has tossed a heads at the coin flip after the very first vigor. At the end Elizabeth realised that there is no combination of Comstocks and Bookers that doesn't end in pain and death, either for Columbia Vox revolution future or the rest of the world 80s New York future with old Elizabeth.
As Elizabeth goes back she takes Booker back through his memories and he gets closer to, er, the root Booker. In order for the pain and death of Columbia to never have happened every possible Booker has to be drowned. So every Booker experiences it.
Elizabeth is capable of taking the "player" Booker back in time, time travel is something she does from time to time - see also the Comstock House scenes.
The does this earlier in the ending showing him at the baptism the first time - when he denies it and confirms he is Booker DeWitt. She appears to be able to accompany him back in time, and set the stage as it was when the events first occurred. For example, during the first endgame baptism scene, there is only one Booker present, and he at times acts as if this is the first time the event has occurred. During this final scene, she takes him back to the same place again, and in the background you can hear the preacher giving the same speech he does the first time and, in fact, it's the same preacher as the beginning of the game when you first arrive in Colombia.
As far as it making sense and not having any paradoxical implications, there's not really a way that that happens without some suspension of disbelief, sadly.
Time travel and alternate universes tend to cause issues for continuity if you think about them too long. A different man comes out, born again. But who is that man who lies submerged? Perhaps that swimmer is both sinner and saint, until he is revealed unto the eyes of man.
The idea behind the multiverse is the idea that for every decision that is made, an infinite number of universes will come into existence that explores every possible outcome of that decision. In this game, that crucial decision is the point where Booker decides to meet Father Witting to be baptized of his sins in the war. Here, Booker decides to either refuse the baptism, upon which he remains Booker DeWitt, or accepts it, upon which he becomes Zachary Hale Comstock.
Now, while it is clear that there are two distinct characters that emerge from this event, what about the Booker right before the choice is made? This Booker can be considered to be simultaneously Booker and Comstock until his decision is made.
This idea stems from the principle of the Shrodinger's Cat thought experiment. Booker, right at this moment, is about to make the decision on whether to continue on with the baptism or not.
The decision is right before him, and there are two possible outcomes: one in which he refuses the baptism and remains Booker DeWitt, and the other in which he accepts the baptism and becomes Zachary Hale Comstock.
As soon as a decision is made, an infinite number of possibility spaces come into exist. The only way to truly stop this space from forming is to kill Booker while the possibility of Comstock exists, but he has not made a decision yet. This is the state in which Booker is simultaneously Booker and Comstock, and this is where the multiverse Elizabeths drown him.
This can only be possible when Booker realizes the existence of this loop and accepts his death. So, throughout the game, we see instances of Booker's memories getting rewritten, as well as some other people. Whenever this happens, it is indicated by dizziness and bleeding from the nose. It's hard to draw a conclusion when only Booker, Chen Lin, and the guards having been affected, but I'll do my best.
Whenever Elizabeth opens a tear, she is moving to a universe that contains the conditions that she wants or needs at the moment. However, her ability also has a small area of effect, bringing with her people around her in a small radius.